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Gungirl 2 Download ##TOP## PC Game



Most of the enemies are concentrated in smallish areas with infinite respawn. Enemies are also spawned to match game progress so there is always just enough challenge to get through them. Bad part is sometimes you have to run around a lot, looking for stuff, and hacking through same spots times and times again get boring. Later in the game I just buffed up defense skills to the max and run through zombies when on quest errands.




Gungirl 2 Download PC Game



Excellent, free and natively portable game. If this was released in golden age of platformers it would probably be crowned as one of best games in genre ever. Nowadays it is just wickedly good action game.


Gun Girl 2 is a 2010 Freeware indie PC game sequel of Gun Girl, both made by Paul Schneider, and best described as Cave Story meets George Romero. Navigate a large interconnected world, shoot zombies, find upgrades to fight more zombies, shoot zombies, appreciate numerous horror movie references and shoot zombies!


Gameplay is Metroidvania-style and includes a weapon upgrade system akin to that in Cave Story. The game is available for free download here. It also has an impressive soundtrack, composed by Josh Whelchel and available for free download here.


  • This game contains examples of: Action Girl: You did read the title didn't you?

  • Anti-Frustration Features: When jumping from a hanging position Gungirl automatically grabs the ledge again if you don't move her.

  • Bonus Boss: The cultist twins.

  • Dark World: The "hell" areas that mirror the normal areas and sport rearrangements of their music.

  • Dead Weight: The chainsaw zombies and green slime zombies.

  • Floating Limbs: It doesn't even seem to be an artistic shortcut for the in-game sprites; the characters are depicted without limbs even in the official art.

  • Flunky Boss: All but one will summon normal zombies to distract you while attacking, in fact this is the main source of difficulty with them. But this is also a means for the player to potentially gain more ammo and health kits during the battle, so it tends to be a necessity.

  • Guns Akimbo: Max level pistols.

  • Harder Than Hard: Iron Maiden Difficulty.

  • Impossibly Cool Weapon: The sawblade cannon and self-proclaimed "ultimate gun", which include a railgun. The creator basically threw in whatever it would be cool to kill zombies with.

  • Luckily, My Shield Will Protect Me: One of the earliest upgrades you get in the game is a full-body ballistic shield that is surprisingly useful against zombie attacks. It has its own durability gauge, but with an additional upgrade, it becomes one of your trustiest gadgets.

  • Metroidvania: While certain areas can't be accessed until you proceed with the main plot, all areas are connected and there are plenty of hidden upgrades to find.

  • One-Hit Polykill: The Sawblade Cannon slices through all the zombies in its path.

  • One-Winged Angel: The third form of the final boss.

  • Shotguns Are Just Better: Played straight; ammo is abundant, damage and rate of fire (see Good Bad Bugs) is high - there's little reason to use anything else.

  • Shout-Out: Numerous, including Cave Story and the Jason films. Some are quite appropriate in the context, like having Ash, others make less sense. Mario? Link?

  • The first time you enter Hell, the inscription on the gate you use to enter should be quite familiar to anyone who has read The Divine Comedy.

  • Some sound effects (such as the zombies puking and moaning "Brains...") seem to be lifted from Blood, as is the idea of an alternate shooting mode for some of the weapons.

  • Shut Up, Hannibal!: Your character will deliver one after hearing the villain's sob story.

  • Suspicious Videogame Generosity: When you see two special medkits in quick succession prior to the final boss you know you are in trouble.

  • Wrap Around: in one section of the Hell Marshes, you can fall down and reappear at the top of the screen. You are even advised upon entering that the laws of physics work differently there.



Level Infinite's Gun Girl RPG " Goddess of Victory: NIKKE " (NIKKE) was released in November 2022 and has been downloaded 25 million times globally. The momentum of the game continues, with a PC version also in the works. NIKKE is now holding its first collaboration event since its service launch! The first collaboration work is that popular anime written by Tatsuki Fujimoto!


Celebrating over 25 million downloads worldwide! Bonus Item Distribution!More than 25 million downloads worldwide!PR TIMES NIKKE, which was officially released on November 4, 2022 (Friday), has achieved a global cumulative total of 25 million download s in about 4 months ! To commemorate the 25 millionth download, you will receive 10 high-level recruiting tickets, so log in to receive them! The reward for exceeding 25 million downloads is scheduled to be distributed around 19:00 on February 15, 2023 (Wednesday).


NIKKE, which has been offered on the App Store and Google Play, will now be released for the PC version. The release date will be Wednesday, February 15, 2023! To coincide with the release of the PC version, the game is undergoing maintenance from 10:00 to 15:00 on Wednesday, February 15, and can be played from the end of the maintenance. You can already download the game from the official NIKKE website, so download it and wait for the end of the maintenance! The mobile and PC versions share the same account and server, so you can link your data. The recommended specs are also available, so check them out and enjoy the exhilaration of NIKKE on the big screen!


On September 19, 2006, Funimation released the complete Gunslinger Girl series in a three-DVD box set, with another version released on December 11, 2007. FUNimation's release of the first season is also available for download on iTunes, PlayStation Store, and Xbox Live Marketplace. A second season of the series, entitled Gunslinger Girl -Il Teatrino-, was officially announced in the October issue of Dengeki Daioh. It premiered on Tokyo MX TV on January 7, 2008, and ran for thirteen additional episodes until its conclusion on March 31, 2008. The second season was criticized for its lackluster animation, but earned praise for its more focused story line.[15] This second season was animated by Artland and featured a new staff, with Gunslinger Girl creator Yu Aida being fully involved as the project's chief writer and supervisor. FUNimation has also licensed the second season and is currently streaming subtitled episodes on its website as well as on Veoh, promising a Region 1 retail release in 2009.[16][17] Two additional episodes (14 and 15) were released on DVD in Japan on October 24, 2008. The sequel is licensed for English language release in Australia and New Zealand by Madman Entertainment and in North America by Funimation Entertainment.[18][19]


A set of video games have also been produced for the PlayStation 2, released only in Japan.[22] These take the form of rail shooters in which the player controls one of the girls on her missions. The series is composed of three volumes. There is an additional rogue fratello in these games, who go by the names Earnest (handler) and Pia (cyborg). Earnest and Pia do not appear in the manga or anime, nor are they ever mentioned. Pia's preferred weapons were the Desert Eagle .50AE and M16A1 with M203 grenade launcher.


On January 9, 2020, it was announced a collaboration between the mobile game Girls' Frontline and Gunslinger Girl, in which the characters of Angelica, Claes, Rico, Triela and Henrietta would become units available in the game.[23] alongside a new story event merging the world of "Gunslinger Girl -Il Teatrino-" into the world of Girls' Frontline, a future in which humanity suffered a third world war and environmental collapse, leading to technologically advanced tactical doll or "T-Dolls" are used in combat.


Operation Gekkou is the effort to turn the story of GGZ into a Visual Novel with refurbished English translations. It is intended to make the story more accessible to the English speaking audience, as well as improve upon the text and translations. Additionally, it is meant to encourage players to support the game by playing through the game's stages on the Japanese servers.


Hey was really curious as to what's happened with this project? Recently started using it to play alongside the untranslated japanese version and caught up. Realised that there hasn't been any update here for quite some time. Is this project canned? Is it just delayed? Would appreciate any kind of update regarding it's status or whether there's a new update on the horizon since I've really enjoyed using it as a companion to the game


I really enjoyed Palefox and Yae Sakura world boss loved the music was very emotional love the archive entry system where you get more information on what happened also the instructions for the games stages and when to play and when to read are great I also really enjoy the translators notes as it shows the amount of effort that goes into translating I don't know how translation works but I know it takes a lot of effort and I really appreciate your reasons for making project gekkou looking forward to doing the Nagazora bunny chapter as I still have that to do


This wasn't half bad, i never played the actually game to be honest but reading through this was rather interesting, i know its just a translation but the story aint so bad, and i want more people to see this if possible, i made a video on it to help spread some more publicity, but like what you all are doing, if mihoyo doesnt want this to be seen at all, ill delete the video, and i really think mihoyo should hire you all to work on a better translation of the sides and release it globally for western audiences. Definitely will make far more money, anyway, keep up the good work 041b061a72


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